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Samurai warriors 2 empires character creation guide
Samurai warriors 2 empires character creation guide











samurai warriors 2 empires character creation guide

The difference between Value X in CAW #Y and Value X in CAW #(Y+1) is 448 HEX (1096 DEC), so each character should be represented by 447 bytes.Killer seems to have found a block of data that is mostly reset when changing other values, meaning, these may be used in the main game instead, since they are dependent on other base values. A couple items (Unit Type and Way of Life) also changed values on another block, I'm unsure, but I think it's just another set of stuff maybe related to the screen or whatever.I thought it could be Alpha, but didn't do anything, so maybe it may be used in a future update? All RGB values are followed by an FF (hence a 4th byte). A couple Colors (Eyebrow and Pupil I think) do not have an Index. Colors are usually in 2 places: 1 byte for the Index, and another place for the RGB.Sliders going from 0 to +X are straightforward.This means that sliders such as Height (Scale) can actually go beyond their Min Max values. Sliders going from -X to +X use 0 for 0, 7F HEX (127 DEC) as Max value, 80 HEX (128 DEC) as Min value (So FF is -1, FW is -2).A reminder that the value, in memory, is inverted (like E8 03). The above calculation is also relative to parenthood between CAWs, Starting from 1000 DEC (03E8 HEX), you add the above position.The -1 are due to 0 being counted, so 10th character in 2nd Group, for example, would be 59 DEC (3B HEX) The position value is absolute, instead of a Matrix, it's an Array, so the value, in decimal, would be: (#Group-1) x 50 + #Position-1.There should also be an option that enables changing Ability Values, and so on.

#SAMURAI WARRIORS 2 EMPIRES CHARACTER CREATION GUIDE FULL#

I also added the character following that one (because some of the values from the 2nd are in the first, it should help finding out where it stops and starts (She is also the last, meaning, it's full of zeroes after that). (Try zooming out if it's not fitting the screen) Here is the base of what I used, I wasn't sure where a CAW started, so I used the earliest value I found as base (Outline > Forehead Depth), and added a couple lines above:īecause of the sheer amount of values, I have made a TXT file with the all the values I found compiled, and painted the image above with the bytes I have found, meaning, what is not colored may have an unknown or unconfirmed functionality. There are points that I have not found out yet, as it's a lot of work. Although I'm no good at making pointers and stuff, I have thought about start mapping what option is what, to find more on how it works, and give a headstart to whoever may decide to create a proper one in the future.













Samurai warriors 2 empires character creation guide